Deviant Login Shop  Join deviantART for FREE Take the Tour


Submitted on
October 8, 2012
Image Size
2.0 MB
Submitted with


3,526 (5 today)
190 (who?)


Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution 3.0 License.
Rainbow Dash Is Pleased by teiptr Rainbow Dash Is Pleased by teiptr
I managed to scavenge this from a failed vector.

Vector file (.psd).

The vector is released under the CC BY 3.0 license.
In layman's terms: Do anything you want with it, as long as you credit me (teiptr).
My Little Pony: Friendship is Magic is owned by Hasbro.
Add a Comment:
Clockwork65 Dec 29, 2012  Hobbyist Digital Artist
Used your vector here: [link] .
Chevrolet-Evilimpala Nov 8, 2012  Student Digital Artist
that is cool :)

*when suddenly dirty idea cameout* :iconpoker-faceplz:

my reaction : [link]
DaringDashie Oct 20, 2012  Hobbyist General Artist
That's odd, I've never seen PSDs break like yours did on opening in AI (CS6). But it's not something I do all that often. Usually only complex things (blurs gradients etc) get mucked up.
I've tried opening the .psd with AI, saving the .psd with PS as a .eps and .pdf and then opening them with AI, but none of those methods worked. It would always break random parts of the vector.
The best solution would be to use Inkscape or AI from now on, but I have a lot more experience with PS, so I'm more comfortable with it.
DaringDashie Oct 21, 2012  Hobbyist General Artist
I wonder if it has something to do with the version of Photoshop you have. Or possibly some sort of option you have selected when saving the PSD. I've opened a few more random pony PSDs with AI and I've only seen rasterising of the eye gradients, nothing like what seems to happen with yours...
Both Photoshop and Illustrator are CS6 and fully updated.
DaringDashie Oct 21, 2012  Hobbyist General Artist
:iconsilverrainclouds: was a lot of help when I was trying to work out PSD conversions the first time, might be worth you asking?
Sharpy-loves-you Oct 8, 2012  Hobbyist Writer
Always keep RD pleased. Always.
A failed vector, you say? *inspects closely*

I see three identical hoof ends, so I'm assuming you copied those and edited the ends. There's also the tiniest of nicks in the upmost feather of both wings (The allula? I dunno, I've heard the word, not sure if that's the exact meaning). Actually, that one might be intentional, so that doesn't really count.

And seeing as you did it with the eyes closed, I guess something went wrong with the gradients or clipping? Seriously, if that's all that went wrong, that's impressive. I started dissecting my Rumble vector two weeks ago, I still don't have the right pieces to animate him. If this is a scavenge, it's a very good one.
Wow. I didn't expect anyone to actually read the description.
The reason the vector failed was that Rainbow Dash was part of a larger project. But I ended up realizing that her pose didn't fit at all, so I changed a few parts and uploaded this vector on it's own.
The "nick" in her feather actually really bothered me, but it was an intentional trade-off. I usually make vectors by tracing only one side of the stroke (usually the "outside") and then using Photoshop's (yeah, I know, it's not the best tool) vector stroke feature. That way, the width of the stroke is completely consistent and doesn't rely on me eying it right. The trade-off is that the ends have two abrupt angles, so I have to make a vector on top of the end with the fill color in order to make it look natural and curvy. This can be a bit challenging if you want to make it look right. The other trade-off is when you have really sharp angles, it sort of generates a massive "spike". So I had to make it less sharp and make an additional node in order to keep some of the shape of the wing. This wouldn't be an issue if I used the traditional way, but that's inefficient and introduces loads of human error.
I hope all this makes sense by the way. It's a bit complex.
On the topic of gradients or clipping, I rarely have any issues with that. After spending a few dozen hours make vectors, you pick up a lot of tricks and it becomes a lot faster and much less frustrating. It really can't be taught, you just have to experiment.
Damn that's a lot of text. I don't really feel like proof-reading it or checking my commas, so it'll have to do.
Add a Comment: